![]() ![]() These ships can be handled in one of four ways ![]() Another way that the Xenon K can be a real problem is if one appears as support to a Xenon I. To make matters worse, the Xenon K often appears with a sizeable swarm of smaller Xenon subcapital fighters including P gunships and a lot of M heavy fighters. ![]() ![]() In fact one of the first signs of a Xenon capital appearence is frequently the rate at which a station outside of your active view on the map appears to be losing hull. Xenon capital ships pack a punch with large turrets that can lay waste to stations with even reasonably good defences. The K fills the Xenon Destroyer capital ship role and is one of two reasons why an X4 game will always end-up with a combat element to it, no matter how hard the player attempts to avoid combat in their game. Currently we are not able to puchase ships or construct or pilot any Xenon ships without mods or hacks but in the encyclopedia it does seam to offer space for one crew (pilot) and it does list its construction material, potentially allowing for implementation later-on as with X3.ĭo not be fooled into thinking fighting a Xenon K will be as easy as fighting even a Xenon P with a couple of escorts. ![]()
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